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Trainer call of duty black ops 2 zombie pc no login
Trainer call of duty black ops 2 zombie pc no login





trainer call of duty black ops 2 zombie pc no login trainer call of duty black ops 2 zombie pc no login

Welcome to MPGH - MultiPlayer Game Hacking, the world's leader in Game Hacks, Game Cheats, Trainers, Combat Arms Hacks & Cheats, Crossfire Hacks & Cheats, WarRock Hacks & Cheats, SoldierFront Hacks & Cheats, Project Blackout Hacks & Cheats, Operation 7 Hacks & Cheats, Blackshot Hacks & Cheats, A.V.A.4.1 - Black Ops II Zombies Trainer | TonyMane.You would then need to make an auto assembler script on the instruction where ammo is modified, and add a branch before that that only jumps to the ammo modifying code I’d say EAX is equal to player 1s address.Īssuming the addresses are dynamic on each instance of the game, you’ll probably need to get the base pointer to Player 1 and load that into a global variable that cheat engine can then check against on the fly in that conditional branch.Īgain, the game may do this differently but hopefully that provides a little insight.

trainer call of duty black ops 2 zombie pc no login

If ammo is stored in ECX for example, you could note down a few samples of the register values when P1 uses ammo, then take notes on the values when P2 uses ammo to see which registers have changed, and try to determine which register refers to the address of the player in question.

trainer call of duty black ops 2 zombie pc no login

It may be done completely different in the game, but you might be able to step through the disassembler at the point before ammo is reduced from a player. I believe one of the cheat engine built in tutorials deals with changing the address of one particular instance of many similar objects. For applying the cheats to only your character, I would guess you need to make sure the cheat activated only when it’s referring to the address of player 1.







Trainer call of duty black ops 2 zombie pc no login